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NPC Generator

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Advanced [show]


Rimmon Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull yellow sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His hair is cut close to his head. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.

History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Rimmon Judgment, Male Tiefling Monk 5
Medium (5'6") Tiefling, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 18 (+4)19 (+4)
Skills Intimidation +7, Nature +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Heward Addington, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His hair, while still mostly golden, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heward hails from a village terrorized by orcs. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend

Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies, Adventurer, Debt. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Heward Addington, Male Human Adept 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 3000 cp.


Social Check DCs


Norkruuth Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white painted combat armor at almost all times. His blue crest is long and unkept. He is baby faced.

Personality: He is irascible and easily irritated. He receives visions of the future at random moments

History: The child of southern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Norkruuth Wystongjiir, Male Dragonborn Ranger 8
Medium (6'5") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 13
Languages
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. Violet garnet (1100 gp). Malachite (7 gp). Rock crystal (20 gp). Red spinel (130 gp). 1 Minor magic item.


Social Check DCs


Oskar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely green suit with brown socks and a vest with buckled shoes. He has a auburn handlebar mustache and slicked back auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.

History: Born in the west to a Gardener, Oskar learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. In the meantime he has taken over work as a Gardener and occasionally as a mercenary.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Professionalism, Impeccable. Bonds: Job, Adventurer. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Oskar Dankil, Male Dwarf Warlock 12
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Arcana +7, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon, Elven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 2000 gp. Finely wrought small gold bracelet (30 gp). Gold and topaz bottle stopper cork (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Harvest Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His beige fur is singed and shortened. His eyes, though not visible through his cowl, are green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Harvest Of Passion, Male Tabaxi Sorcerer 19
Medium (5'0") Tabaxi, Neutral Good (CR 19)
Armor Class 11
Hit Points 81 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 14 (+2)19 (+4)
Skills Athletics +7, Nature +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 5d8+1, Ranged +7 / 5d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666

Possessions: 17000 gp. Banded agate (13 gp). Black pearl (1500 gp). Bloodstone (60 gp). Tiger eye turquoise (13 gp). Golden yellow topaz (1500 gp). Red-brown spinel (70 gp). Moonstone (60 gp). Chrysoberyl (70 gp). Obsidian (13 gp). Obsidian (13 gp). Amethyst (70 gp). Black opal (1600 gp). Eye agate (13 gp). Peridot (60 gp). Sard (60 gp). Moss agate (13 gp). Eye agate (13 gp). Red spinel (70 gp). 1 Major magic item.


Social Check DCs

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