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Advanced [show]


Hugh Yorke, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is singed and shortened. His eyes, though not visible through his cowl, are green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Slave, Religious. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Hugh Yorke, Male Human Bard 2
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 pp.


Social Check DCs


William Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.

Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.

History: William lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Mayor and was forced into it by his family.

Ideals: Artistic. Flaws: Insane. Bonds: Family, Adventurer. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

William Emsworth, Male Human Druid 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Marbas Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his brown robe and has his hand crossbow always slung over his shoulder. He wears his red hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Marbas isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He was granted druidic powers by his dying sister.

Motivation: A deep hatred of gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Marbas Elusive, Male Tiefling Warlock 8
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)18 (+4) 13 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Halfling, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 1200 gp. Rock crystal (40 gp). Malachite (8 gp). Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norkruuth Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'8". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a sai. He wears his silver crest down. His eyes are red and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Norkruuth reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Slave, Military. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Norkruuth Jerynomonis, Male Dragonborn Monk 8
Medium (6'8") Dragonborn, True Neutral (CR 8)
Armor Class 9
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)13 (+1) 13 (+1)19 (+4)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 4000 sp. Black opal (1200 gp). Hematite (5 gp). Moss agate (5 gp). Black opal (1200 gp). Alexandrite (1500 gp).


Social Check DCs


Leucis Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his greatsword. He is physically well-built. He wears his purple hair down. His white eyes peer out from beneath his wide-brimmed tan hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Beggar, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Job. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Leucis Sanity, Male Tiefling Ranger 3
Medium (6'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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