Alberich Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: Just what you see.
Henk Westbrook, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire, and carries flails. His hair is brown and curly. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Ruler mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Fighting, Passionate. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Coral (60 gp).
Fenriz Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Navigator does. He is physically well-built. His white hair is braided into rings. He has gleaming, smiling silver eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Military, Religious. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 110 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Aquan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 400 pp. Blue diamond (5000 gp). Deep green spinel (40 gp). Blue quartz (7 gp). Fiery yellow corundum (800 gp). Fiery yellow corundum (800 gp). Black pearl (1600 gp).
Bucklal TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His black hair is lengthy and is close to two feet long. His amber eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 8 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found.
Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Immigrant, Family. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Soveliss Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His brown hair is knotted and matted. He has several tiny aquamarine earrings on each ear.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Dilettante in town.
History: He was born in a small forest village. Soveliss was born on a far northern forest where he grew up under the tutelage of his father, an expert Dilettante. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: Money/treasure; and to be a baker again
Ideals: Joker. Bonds: Rich, Immigrant, Job, Nature. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Jade (150 gp).
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