Purban Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'4", this man wears a white collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His hazel eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.
History: Born to a Fisher, his mother struggled to pay the bills. His childhood dream was to be a Fisher, but he was a colossal failure. He has achieved small success as a Stylist.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new stylist responsibilities is difficult
Ideals: Disciplined. Flaws: Selfish, Greedy. Bonds: Poor, Job. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 9)
Armor Class 12
Hit Points 54 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delebean Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Delebean is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a sailor and was forced into it by his family
Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Family, Military. Occupation: Sailor
Voice: Excited and jittery
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 45 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 30000 cp. Blue quartz (8 gp). Azurite (8 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a black poncho over his likewise colored trousers and shirt. His hair, while still mostly white, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Adran was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Retire the richest man in the south; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 100000 cp. Golden yellow topaz (1100 gp). Moonstone (60 gp). Sard (60 gp).
Edge In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears skinny pants and wears a brown and tan robe with the hood down. He has done his best to style his black fur to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south to a Engraver, Edge learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and to be a fortune-teller again
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Rich. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 18 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 17000 sp. A small bag of saffron. (80 gp). Fire opal pendant on a fine gold chain (900 gp). A roughly beaten golden orb (30 gp). Jeweled gold crown (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Paymon Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears just a blue suit. His dark red hair is heavily combed to the right. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He dislikes all the random violence that takes place in the east. He is harsh and unforgiving.
History: He was raised in a white middle class family as the only child. Through the years after Paymon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Paymon's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Pacifist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 11)
Armor Class 12
Hit Points 51 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
Possessions: 1 Minor magic item.
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