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Foxilon Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He has hazel eyes and a brown hat with a white feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Foxilon Elderberry, Male Halfling Druid 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 10 (+0)15 (+2)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Giant, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Smoky quartz (40 gp). Alexandrite (1100 gp). Rich purple corundum (600 gp).


Social Check DCs


Travok Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small desert village. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Persistence, Gifted. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Bowyer

Voice: Draws out vowels

Attributes [hide]

Travok Daraln, Male Dwarf Commoner 12
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)17 (+3) 9 (-1)13 (+1)
Skills Insight +3, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Giant, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Malachite (9 gp). Aquamarine (600 gp). Blue quartz (9 gp). Amber (140 gp). Alexandrite (600 gp). Golden yellow topaz (600 gp). Canary diamond (4000 gp). Blue diamond (4000 gp). Chrysoberyl (140 gp). Freshwater pearl (9 gp).


Social Check DCs


Tricking Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white shirt with thin green vertical stripes and black pants. His beige fur, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.

History: He was always a brilliant, if unscrupulous mind. A few years later when the west was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Philantrophist, Professionalism, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Tricking Plume, Male Tabaxi Fighter 10
Medium (5'9") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 77 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +8, Athletics +5
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5

Possessions: 1500 gp. Peridot (60 gp). Brown-green garnet (130 gp).


Social Check DCs


Gerald Shipley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His blonde hair, when down, is lengthy. His ears are large.

Personality: He is irascible and easily irritated. He is lazy and tries to find solutions quickly.

History: The child of western immigrants he idolized his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Lazy. Bonds: Immigrant, In love. Occupation: Detective

Voice: Raspy

Attributes [hide]

Gerald Shipley, Male Human Fighter 2
Medium (5'9") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +6

Possessions: 280 gp. A small bag of saffron. (60 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Kelter Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his white hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Kelter isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful slaver made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Actor. He struck the Actor job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Fighting, Impeccable, Opinionated. Bonds: Mentor, Job. Occupation: Actor

Voice: Posh accent

Attributes [hide]

Kelter Honeypot, Male Halfling Monk 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)13 (+1) 9 (-1)12 (+1)
Skills Deception +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp.


Social Check DCs

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