Rolf Crawford, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and amber eyes are beguiling and draw you in.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a small toy that he constantly fidgets with.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has never given up on his music dream.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Nature, Has a crush. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: Just what you see.
Morkral Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. His silver hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Direcris Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His brass crest has been sun bleached extensively. His eyes are red and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.
History: Direcris was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Dragonborn Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan, Auran, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: Just what you see.
Don Barton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple yellow robe with black stripes complete with hood. He has styled his brown hair well, parting it to the left. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his father was called into army service. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Athletic. Bonds: Attractive, Guardian, Adventurer, Military. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Interpreter and is in decent physical shape. His hair is short and red. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Veit took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Gifted, Fighting. Flaws: Shy. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 10 pp.
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