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Advanced [show]


Flask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black fur has been sun bleached extensively. His thin eyebrows rest above his beady green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Flask Prim Posies, Male Tabaxi Monk 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6

Possessions: 1800 gp.


Social Check DCs


Cimer Random, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'2" western man, he wears a red tunic with violet highlights, and long brown pants that bunch up around his shoes. His purple hair is matted, messy, and big. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: Sold as a small child to a wizard, Cimer was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Cimer Random, Male Tiefling Bard 6
Medium (5'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. White opal (1200 gp). Blue star sapphire (1200 gp). Blue sapphire (1200 gp).


Social Check DCs


Mhurren Gyula, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast plains. Mhurren liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he feels kind of lost in life

Ideals: Opinionated. Flaws: Impulsive, Depressed. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Mhurren Gyula, Male Half-Orc Expert 12
Medium (6'0") Half-Orc, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 56 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 1000 gp. Violet garnet (1600 gp). Tourmaline (160 gp). Freshwater pearl (15 gp). Eye agate (15 gp). Amethyst (160 gp). Deep blue spinel (1600 gp). Black star sapphire (900 gp). Lapis lazuli (15 gp). Rock crystal (60 gp). Fire opal (900 gp).


Social Check DCs


Krimmon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and blonde. His green eyes dart from person to person.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Krimmon is combative with any and all who dare try his patience in the slightest.

History: The child of southern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away

Ideals: Gifted, Justice. Bonds: Rich, Immigrant, Enemies. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Krimmon Nimblefingers, Male Halfling Commoner 9
Small (2'11") Halfling, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 49 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 14000 sp.


Social Check DCs


Felgrat Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a grey coat over a tan low-cut shirt, and a small hat upon his head. He keeps his long silver hair kept up in a rat tail. His violet eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: Born in the east to a Locksmith, Felgrat learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Disciplined. Flaws: Hedonist, Addict. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Speaks with back of mouth

Attributes [hide]

Felgrat Wallace, Male Half-Orc Rogue 1
Medium (6'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)7 (-2) 11 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Brown-green garnet (80 gp).


Social Check DCs

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