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Guy Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He keeps his brown hair in a flapper bob. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and regain custody of his son

Flaws: Ugly, Hedonist, Secretive. Bonds: Rich, Family, Enemies. Occupation: Sage

Voice: Slurs words

Attributes [hide]

Guy Warwick, Male Human Druid 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs


Carrie Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He carries a battered trident and tarnished dagger as well. His red hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Carrie reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Carrie Smith, Male Half-Elf Commoner 6
Medium (5'4") Half-Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Athletics +5, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Ignan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Khrosh Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. He has moderate length brown hair. His eyes, though not visible through his cowl, are brown.

Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He got away from his former life and has fallen to alcoholism.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Addict. Bonds: Poor, In love. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Khrosh Ansley, Male Half-Orc Monk 7
Medium (6'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Peridot (80 gp).


Social Check DCs


Oskar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His head has been shaved. His blue eyes are passionate and lively.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of orcs once and for all.

History: The child of a Barkeep, who enjoyed hunting, Oskar was taken on many hunting expeditions. Oskar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and revenge

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies, Nature. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Oskar Lutgehr, Male Dwarf Monk 10
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 72 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 13 (+1)8 (-1)
Skills Nature +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 1300 gp. Bloodstone (50 gp). White pearl (80 gp). Red garnet (80 gp). Rhodochrosite (9 gp). Golden yellow topaz (800 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is silver. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He used his abilities to trick people and travel the world for free.

Motivation: He has passion for adventuring and risk; and seeks redemption

Ideals: Athletic, Optimist. Bonds: Criminal record, Adventurer. Occupation: Weaver

Voice: French accent

Attributes [hide]

Joser Honeypot, Male Halfling Barbarian 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 75 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Druidic, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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