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Advanced [show]


Leucis Trust, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length black hair. His eyes are red and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To pay off his debts; and someone believes him a fraud

Ideals: Entrepeneur, Gifted. Bonds: Attractive, Enemies, Debt. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Leucis Trust, Male Tiefling Warlock 4
Medium (5'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Uraim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Uraim was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Uraim Goblinbane, Male Dwarf Expert 12
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 100 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 19 (+4)17 (+3) 11 (+0)8 (-1)
Skills Athletics +7, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Sylvan, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +4

Possessions: 2000 gp. White pearl (80 gp). Alexandrite (1600 gp). Red spinel (80 gp). Pink pearl (80 gp). Blue quartz (5 gp). White pearl (80 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delebean Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Delebean hails from a village terrorized by brigands. In his 15th year, his parents were killed by a brigands raid, leaving Delebean alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Antagonistic, Impulsive, Disease. Bonds: Enemies, Adventurer. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Delebean Fiddlefen, Male Gnome Bard 8
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 12 (+1)14 (+2)
Skills Deception +5, History +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp.


Social Check DCs


Barendd Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He carries with him a set of hammers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long white beard, and similarly colored long hair. He is baby faced.

Personality: Overbrimming with self-confidence, Barendd isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Mason, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Impeccable. Bonds: Slave, Poor, Criminal record. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Barendd Daraln, Male Dwarf Rogue 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 2000 sp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Harbek Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his right hand. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and to unite with his sister

Flaws: Terse. Bonds: In love, Family, Slave. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Harbek Balderk, Male Dwarf Fighter 7
Medium (4'3") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 77 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 9000 sp. Alexandrite (1100 gp).


Social Check DCs

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