Enialis Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a black tunic with yellow highlights, and long brown pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He wears a broad hat to hide his balding. His eyes are violet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the south. His childhood dream was to be a Fletcher, but he was a colossal failure. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Job, Family. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
Possessions: 900 gp.
Mormo Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His blue hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted psionic powers by his dying brother.
Motivation: He would like to get married and retire; and he has a crush on the local navigator
Ideals: Gifted. Flaws: Hedonist. Bonds: Religious, Rich, Has a crush. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicor Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has dyed his greying blue hair a little too much giving a sharp blue color. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Mason, his father struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Nicor and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Flaws: Antagonistic, PTSD. Bonds: Mentor, Poor. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Draconic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 800 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He is bristling with hidden weapons, mostly greataxes and falchions. His Stetson hat is riddled with cuts and holes. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Joker. Flaws: Ugly, Addict, Insomniac. Bonds: Criminal record. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork studded leather.
Barendd Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is slicked back into a classic pompadour. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by illithids. Barendd was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He has money and likes to spend it; and many illithids want him driven away
Ideals: Athletic. Flaws: Insomniac. Bonds: Rich, Religious, Enemies. Occupation: Beggar
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 230 gp.
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