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NPC Generator

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Advanced [show]


Howard Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Howard grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Shy. Bonds: Religious, Adventurer. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Howard Whispermouse, Male Halfling Cleric 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Arcana +5, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Terran, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs


Barendd Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is tall, broad shouldered and powerfully built. He has styled his blonde hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Animal Trainer father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barendd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Gifted, Fighting. Flaws: Insomniac, Cynical, Disease. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Barendd Frostbeard, Male Dwarf Commoner 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 55 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: Hematite (14 gp). Black star sapphire (1500 gp). Violet garnet (200 gp). Star ruby (1500 gp). Amethyst (70 gp). Black pearl (200 gp). Violet garnet (200 gp). Pink pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right hand appears badly burned and disfigured. His black hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of northern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and doesn't want to be a engraver and was forced into it by his family

Ideals: Joker. Bonds: Family, Immigrant, Criminal record. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Gildmak Goldfound, Male Halfling Bard 9
Small (3'4") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 900 gp. Jet (50 gp). Jet (50 gp).


Social Check DCs


Heward Tattersall, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his greataxe. His skin is also unnaturally pale. His tied-back hair is black. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Heward Tattersall, Male Human Aristocrat 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp. Golden pearl (90 gp). White pearl (90 gp).


Social Check DCs


Justin Lindsay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His black hair is drawn into a tight pony tail with a cross scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Immigrant, Attractive. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Justin Lindsay, Male Human Warrior 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs

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