Bucklal Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" southern man, he wears silk and lounges about seductively. He wears a deerstalker hat to hide his balding. His eyes are brown and catlike.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Carter in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is not mentally stable, and does not behave rationally; and to be a healer again
Flaws: Antagonistic, Insane. Bonds: Attractive, Job, Family. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 100 pp.
Nazdûg Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears silk and lounges about seductively. His hair is blonde and curly. His gray eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.
History: Born to a Detective, his mother struggled to pay the bills. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Detective again.
Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 300 gp. Violet garnet (500 gp). Jasper (20 gp).
Morgran Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. His hair is golden and curly. His eyes are brown.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Morgran was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has set out to sabotage the competition.
Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor
Ideals: Entrepeneur, Impeccable. Flaws: Secretive. Bonds: Job, Criminal record. Occupation: Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Sindri Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Sindri grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Akoth Sutherland, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. His white hair is cut jaggedly and amateurishly. His hazel eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Map Maker business at a young age. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Akoth took refuge in the large cave and found the beat up mace and armor he uses now. He inherited the family business which he has now maintained for 8 years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Professionalism, Joker. Bonds: In love, Job, Nature. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 1500 gp. Rhodochrosite (4 gp). Chrysoberyl (50 gp). Red garnet (50 gp). Rock crystal (40 gp). Chrysoprase (40 gp). Chalcedony (40 gp). Malachite (4 gp). Blue star sapphire (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!