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NPC Generator

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Advanced [show]


Fibblestib Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a brown suit. His auburn hair has been sun bleached extensively. He has a dull look in his green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is an amazing painter.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Fibblestib was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fibblestib decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He's attracted to the PC; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Insomniac. Bonds: Criminal record, Family, Has a crush. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Fibblestib Nackle, Male Gnome Fighter 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Drifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has no fur. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: Drifting was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He then took over the family business and is one of the better Guard for hire.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Job. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Drifting Grass, Male Tabaxi Commoner 6
Medium (5'0") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marbas Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His purple hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.

History: He was raised in a plains tribe. He has chosen to use the inheritance that was left to him frivolously. He became a Map Maker soon after.

Motivation: He is a bit of a kleptomaniac; and sabotage a competitor

Flaws: Selfish. Bonds: Attractive, Job, Nature, Rich, Criminal record. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Marbas Contempt, Male Tiefling Cleric 13
Medium (5'0") Tiefling, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 81 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)20 (+5) 12 (+1)18 (+4)
Skills Medicine +5, Persuasion +8
Senses Passive Perception 11
Languages Common, Terran, Druidic, Gnome, Goblin, Infernal
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 3000 gp. Fire opal (1600 gp). Jade (160 gp). Rich purple corundum (1600 gp). Alexandrite (900 gp). Hematite (4 gp). Golden pearl (160 gp). Hematite (4 gp). Blue quartz (4 gp). 1 Minor magic item.


Social Check DCs


Thorpe Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white armored body suit, with a simple grey line shooting up and back down. His long red hair is drawn into a two foot long braid. His eyes are gray and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.

History: He was born in the east. Through the years after Thorpe was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thorpe's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Thorpe Porridgepot, Male Halfling Warlock 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: Just what you see.


Social Check DCs


Hobart Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He is bristling with hidden weapons, mostly shields and rapiers. His feathered hat is riddled with cuts and holes. His ears are large.

Personality: He has always had a great fascination with Halfling culture. He also has developed a complete distrust of the Fletcher profession.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Hobart was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he wants nothing more than to rejoin the army

Flaws: Ugly, Racist. Bonds: Criminal record, Job, Military. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Hobart Goodearth, Male Halfling Cleric 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 16 (+3)11 (+0)
Skills Athletics +4, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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