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Advanced [show]


Trym Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a long black beard, and similarly colored long hair. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Marry his brother to traveling adventurers; and wants to work out more often

Ideals: Entrepeneur, Athletic. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Trym Southey, Male Human Wizard 10
Medium (5'10") Human, Neutral Evil (CR 10)
Armor Class 10
Hit Points 65 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)15 (+2) 13 (+1)13 (+1)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: Fire opal pendant on a fine gold chain (1400 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Drogo Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, brown, dusty cloak. His blonde hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Miner, but he got bored and became a Sage. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Miner again.

Ideals: Optimist, Professionalism, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Drogo Blankley, Male Human Warrior 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1000 cp. Jade (140 gp). 1 Silk rope.


Social Check DCs


Nirgel Clever, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. He wears his purple hair up. He has a dull look in his white eyes.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Nirgel hails from a village terrorized by drow. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Architect for hire.

Motivation: A deep hatred of drow; and wants to work out more often

Ideals: Athletic. Bonds: Job, Criminal record, Enemies, In love. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Nirgel Clever, Male Tiefling Commoner 8
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Adelard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Servant. His white hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. After coming to the age of reason, Adelard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Job, Nature. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Adelard Snowdon, Male Human Ranger 11
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 89 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)17 (+3) 12 (+1)11 (+0)
Skills Athletics +6, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Auran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky black painted plate armor. His golden hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Gunter will drive conversation. He has all his life been fascinated with music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Extrovert, Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Gunter Martell, Male Half-Elf Monk 5
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs

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