Mindartis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His chestnut hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mindartis took refuge in the large cave and found the beat up morningstar and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Flaws: Addict, Shy. Bonds: Poor, Nature. Occupation: Junk Dealer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 59 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Moonstone (20 gp). Onyx (20 gp). Malachite (14 gp). Banded agate (14 gp). Deep blue spinel (500 gp). Zircon (20 gp). Blue quartz (14 gp). Red-brown spinel (120 gp).
Krimmon Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. His blonde hair is thinning but still full. He has violet eyes and a white hat with a black feather.
Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with painting.
History: He was born in the south, but his parents moved at a very young age to the north. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Artistic, Gifted. Bonds: Attractive, Religious, Immigrant. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Moss agate (11 gp).
Godfrey Byron, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, green shirt, and black tie. He has a moderate pudge and is not very fit. He wears his black hair down. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Impulsive. Bonds: Military, Immigrant, Family. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
Pûgrish Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He typically wears brown cloth garments or leather armor. His brown hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Pûgrish was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). An abacus with copper, silver and gold markers (170 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp).
Flame Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in pastel turtlenecks beneath a black coat with blue slacks. He has moderate length black fur. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Flame is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: To end his boredom; and he is unsatisfied with his job
Ideals: Extrovert, Philantrophist. Flaws: Mundane. Bonds: Mentor, Job. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 132 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 20 (+5) |
Senses Passive Perception 18
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 |
Possessions: 13000 gp. Silver pearl (110 gp). Pink pearl (110 gp). Sardonyx (40 gp). Deep blue spinel (1200 gp). Azurite (15 gp). Rose (40 gp). Freshwater pearl (15 gp). Aquamarine (1200 gp). Obsidian (15 gp). Deep blue spinel (1200 gp). Deep green spinel (110 gp). Smoky quartz (40 gp). Golden yellow topaz (1200 gp). Azurite (15 gp). Black opal (600 gp). Rhodochrosite (15 gp). Deep blue spinel (1200 gp). Freshwater pearl (15 gp). Deep blue spinel (1200 gp). Iolite (40 gp). Smoky quartz (40 gp). Golden pearl (110 gp). Moss agate (15 gp). Carnelian (40 gp). Deep green spinel (110 gp). Blue quartz (15 gp). Jasper (40 gp). Onyx (40 gp). Chalcedony (40 gp). Fire opal (600 gp). Aquamarine (1200 gp). 1 Major magic item.
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