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Advanced [show]


Hamil Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his spear. His blonde hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Hamil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Hamil Swiftwhistle, Male Halfling Wizard 5
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Zircon (60 gp). Jade (150 gp). Pink pearl (150 gp).


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His red hair is braided into rings. His eyes are likewise gray.

Personality: He dislikes all the random violence that takes place in the south. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Bertram was born in the south. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted druidic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Pacifist, Justice, Persistence, Gifted. Bonds: Criminal record, Religious. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Bertram Hackney, Male Human Adept 8
Medium (6'5") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 69 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)8 (-1) 15 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. Emerald (900 gp). Banded agate (14 gp). Moonstone (50 gp). Golden yellow topaz (200 gp).


Social Check DCs


Gilbert Alby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with grey lining and desert motifs. His golden hair is braided into rings. He has gleaming, smiling gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Armorer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Disciplined. Bonds: Rich, Nature, Adventurer, Religious. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Gilbert Alby, Male Human Commoner 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp.


Social Check DCs


Richard Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He sports brown clothing, slightly heavier than average wear. His whole body is exceptionally muscular. His chestnut hair is lengthy and is close to two feet long. He has blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and to be a painter again

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Richard Nagel, Male Half-Elf Warrior 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 14 (+2)15 (+2)
Skills Arcana +2, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Patrick Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his sickle always slung over his shoulder, and he perpetually has his sickle ready. His white hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable, Pacifist. Flaws: Disease. Occupation: Hunter

Voice: Slurs words

Attributes [hide]

Patrick Siannodel, Male Half-Elf Aristocrat 3
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 300 gp.


Social Check DCs

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