Bernard Hartford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant brown.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Dyer job and began his own company from there.
Motivation: He wants revenge against gnolls; and his religion dominates his actions
Ideals: Logical. Bonds: Job, Religious, Rich, Enemies. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Gilthur Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a white vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His long golden hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: He has passion for adventuring and risk; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Religious, Nature, Adventurer. Occupation: Bricklayer
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 68 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Halfling, Infernal
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1500 gp. A necklace of small pink pearls (1000 gp). 1 Minor magic item.
Ozyman Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and muscular, this southern man wears a white costume with the symbols of death on his torso. His brown hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.
Personality: Ozyman is depressed about a lot of things. He tends to be a nihilist. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Ozyman hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Family, Enemies. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Terran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Godfrey Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich western family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. Solid gold idol (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). A roughly beaten golden orb (30 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item.
Chad Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His black hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.
History: Gifted from a young age, Chad studied abroad. After coming to the age of reason, Chad took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Priest
Voice: Raspy
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp.
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