Arnold Rutherford, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is dressed in a clean brown cloak covering his clean studded leather. He has a small bristly mustache and wavy blonde hair. He wears crescent spectacles with a black brim.
Personality: He hates Humans with a passion. As such he is filled with self loathing. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.
Motivation: Sabotage a competitor; and wants his loneliness to end
Flaws: Racist, Antagonistic. Bonds: Adventurer, Has a crush, Job. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 140 pp. Brass mug with jade inlays (400 gp).
Yurk Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars and is in decent physical shape. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments
History: He was born on a small isolated farm. When Yurk reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Job, Nature, Military. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 67 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1900 gp. Deep green spinel (60 gp). Hematite (5 gp).
Himo Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his blonde hair up in a very large beehive style do. His violet unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Healer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Job, Military. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 |
Possessions: 1700 gp.
Watson Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this southern man dresses like a well dressed Glassblower does. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Watson was born with his father's beautiful face. He worked as a nervous Glassblower and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Job, Attractive. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 16)
Armor Class 17
Hit Points 75 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 22 (+6) | 10 (+0) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +11 / 4d10+6, Grapple +6
Possessions: 11000 gp. Amethyst (70 gp). White pearl (70 gp). Eye agate (5 gp). Bloodstone (30 gp). Rhodochrosite (5 gp). Malachite (5 gp). Tourmaline (70 gp). Zircon (30 gp). Coral (70 gp). Fire opal (800 gp).
Guy Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor, and carries halberds. His black hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Eccentric and domineering, Guy will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Guy hails from a village terrorized by brigands. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and nothing but the best is good enough for him
Ideals: Fighting, Extrovert, Impeccable. Bonds: Enemies, Criminal record. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
