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NPC Generator

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Advanced [show]


Olunt Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. He carries with him a set of glaives on his belt, each one with a sapphire on the hilt. He has a very tight haircut. He has a dull look in his gray eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Olunt is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the south, but his parents moved at a very young age to the east. In his 17th year, his parents were killed by a gnolls raid, leaving Olunt alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Fighting. Flaws: Shy. Bonds: Family, Immigrant, Enemies. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Olunt Holderhek, Male Dwarf Barbarian 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 116 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)16 (+3) 11 (+0)11 (+0)
Skills Perception +4, Stealth +7
Senses Passive Perception 17
Languages Common, Dwarven, Terran, Undercommon, Giant
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Jeweled electrum ring (7000 gp). Jeweled electrum ring (7000 gp). A roughly beaten golden orb (110 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp).


Social Check DCs


Azgrom Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a longsword on his belt, and sports empty pouches on his belt. He keeps his long brown hair kept up in a rat tail. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His father raised him in a mountain cabin. He dropped out of school to support his sick mother, and resented it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Logical. Bonds: Family, Criminal record, Nature. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Azgrom Blyth, Male Half-Orc Expert 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1200 gp. Silver pearl (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). His golden hair and beard is wavy and long. His violet eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Naill was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Sage. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Religious, Immigrant. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Naill Blumenthal, Male Half-Elf Cleric 3
Medium (5'4") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2800 sp.


Social Check DCs


Cockaby Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy silver hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Cockaby was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Gnome Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Cockaby Nopenstallen, Male Gnome Bard 6
Small (3'4") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)11 (+0) 14 (+2)16 (+3)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Fabien Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a red suit, yellow shirt, and grey tie and is in decent physical shape. His white hair is drawn into a tight pony tail with a butterfly scrunchie. He is baby faced.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Insomniac, Lazy. Bonds: Military, Nature, Enemies. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Fabien Shadowcloak, Male Gnome Warlock 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 17 (+3)10 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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