Burto Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his mace always slung over his shoulder. He carries with him a set of maces, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His blonde hair is singed and shortened. His gray eyes peer out from beneath his deerstalker grey hat.
Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Laborer, Burto learned a great deal about his father's area of expertise. In his youth he was a Shoemaker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting, Logical. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Laborer
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Erias Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Layabout business at a young age. Erias was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erias decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and seeks redemption
Ideals: Logical, Justice. Bonds: Job, Criminal record, Adventurer. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Pink pearl (110 gp). Deep blue spinel (200 gp). Violet garnet (200 gp).
Hadarai Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white hair is cut short. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted necromantic powers by his dying sister.
Motivation: He is greedy; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Attractive, Family. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2300 sp. 2 Tanglefoot bags. 7 Acid flasks. 2 Thunderstones.
Halimath Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a pastel coat over a blue low-cut shirt, and a small hat upon his head. He carries a battered axe and tarnished lance as well. His blonde hair is kept up in a ponytail inside a small hat. His green unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Fighting, Philantrophist, Gifted. Flaws: Disease. Bonds: Family. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 14)
Armor Class 10
Hit Points 81 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 6000 gp. Large well-done wool tapestry (400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A roughly beaten golden orb (90 gp). Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (1300 gp). 1 Minor magic item.
Bertram Fidget, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Armorer. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his top violet hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
