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NPC Generator

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Advanced [show]


Orsik Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His hair, while still mostly white, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Orsik Glanhig, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 50 gp.


Social Check DCs


Aldous Wheatley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a pastel suit, yellow shirt, and violet tie. His blonde hair is knotted and matted. His eyes are a pleasant hazel.

Personality: He dislikes all the random violence that takes place in the west. He believes the world needs to unite to get rid of dire rats once and for all.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Pacifist. Bonds: Enemies, Nature, Job. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Aldous Wheatley, Male Human Druid 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)9 (-1) 17 (+3)10 (+0)
Skills Athletics +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 700 sp.


Social Check DCs


Curran High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of strength around his neck, and a longsword on his belt. His black hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. Through the years after Curran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Curran's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Curran and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Impulsive, Disease. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Curran High-hill, Male Halfling Commoner 15
Small (2'11") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 81 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 12 (+1)17 (+3)
Skills Intimidation +8, Persuasion +8
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 2000 gp. Silver comb with moonstones (600 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Gold and topaz bottle stopper cork (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (900 gp). Golden circlet with four aquamarines (1000 gp). A small bag of saffron. (70 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Embroidered and bejeweled glove (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp).


Social Check DCs


Oriax Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blue hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast forest. He has chosen to use the inheritance that was left to him frivolously. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Nature, Rich. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Oriax Benevolence, Male Tiefling Fighter 13
Medium (5'6") Tiefling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 73 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 13 (+1)15 (+2)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Jeweled gold crown (2000 gp). A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white tunic with tan highlights, and long pastel pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His fur is black and curly. He has gleaming, smiling green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Three would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Three lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: Job, Military, Family, Nature. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

Three Plume, Male Tabaxi Paladin 3
Medium (6'6") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs

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