Pallabar Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports tan clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp.
Richard Halsey, Male Human [Permalink]
Personal [hide]
Description: An older man who has a large violet mantle and cape that has been intricately interwoven into his blue robe, he is not a threatening figure. His black hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his brown eyes scan people very quickly.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Riardon Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His auburn hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born in the west to a Assassin, Riardon learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and to be a ploughman again
Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 500 gp.
Zepar Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He wears his brown hair down. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.
History: Zepar hails from a village terrorized by gnolls. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 500 gp. Sardonyx (50 gp). Deep blue spinel (1000 gp). Eye agate (13 gp). Jasper (50 gp).
Bertram Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy red hair. His eyes are a pleasant hazel.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He plays an instrument quite well.
History: Bertram hails from a village terrorized by gnolls. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Emotional. Bonds: Rich, Attractive, Enemies. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Goblin, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 240 gp.
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