Beast Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of whips on his belt, each one with a amber on the hilt. He has moderate length yellow fur. His blue eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and to prove his worth to the world
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Poor. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 186 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 7000 gp. Chrysoberyl (50 gp). Brown-green garnet (50 gp). Chalcedony (60 gp). Rich purple corundum (800 gp). Blue sapphire (800 gp). Sardonyx (60 gp). Jasper (60 gp). White pearl (50 gp). Obsidian (10 gp). Freshwater pearl (10 gp). Eye agate (10 gp). Black star sapphire (800 gp). Black pearl (900 gp). Violet garnet (900 gp). Obsidian (10 gp). Jasper (60 gp). Freshwater pearl (10 gp). Onyx (60 gp). Blue star sapphire (800 gp).
Brottor Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" eastern man, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His top hat is riddled with cuts and holes. His eyes are violet and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Emotional, Disease, Insomniac. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 50 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 200 pp.
Dean Peyton, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He has a dull look in his blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He became a Glassblower soon after.
Motivation: Further expansion of business.
Ideals: Entrepeneur, Joker, Professionalism. Bonds: Nature, Job. Occupation: Glassblower
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 140 gp. 1 Simple lock.
Oskar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears professional attire. His tied-back hair is black. His brown unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Brewer, who enjoyed hunting, Oskar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oskar took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Flaws: Disease, Impulsive. Bonds: Attractive, Nature. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 500 sp. 4 Antitoxin.
Wymar Denholm, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in white turtlenecks beneath a black coat with green slacks. He wears his chestnut hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.
History: Wymar hails from a village terrorized by illithids. A gifted student he started as a Merchant, but he got bored and became a Miller. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
