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Advanced [show]


Sun Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'11". He is wearing a long, blue cloak, and his gloved hand is found clutching a bow. He sports a flattop fur cut. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Many orcs want him driven away; and he's looking for his big break

Flaws: Antagonistic, Shy. Bonds: Family, Adventurer, Enemies. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Sun Thundercloud, Male Tabaxi Adept 2
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 16 (+3)17 (+3)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 370 gp. 2 Alchemist’s fire.


Social Check DCs


Corkitron Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright violet suits and hats. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Fisher in town.

History: The child of a Bounty Hunter, who enjoyed hunting, Corkitron was taken on many hunting expeditions. After coming to the age of reason, Corkitron took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Corkitron Reedfellow, Male Halfling Wizard 5
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 10000 cp. Tourmaline (160 gp). Deep blue spinel (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gimble Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is kept up in a ponytail inside a Stetson hat. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Carpenter, who enjoyed hunting, Gimble was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Gimble Maekkelferce, Male Gnome Expert 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Hematite (7 gp). Blue sapphire (800 gp). Deep green spinel (140 gp). Fire opal (800 gp). 1 Masterwork Common Melee.


Social Check DCs


Bernard Trollope, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. He has moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is afraid of men and trembles around them

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up longsword and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Bernard Trollope, Male Human Ranger 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp.


Social Check DCs


Kildrak Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting tan shirt and pants. He has done his best to style his blonde hair to look like a famous performer. He has hazel eyes and a tan hat with a pastel feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Barrister business at a young age. From there he went from mercenary job to mercenary job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined. Bonds: Adventurer, Job, Guardian. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Kildrak Rubyeye, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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