Solomon Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. His hair is white and curly. He wears crescent spectacles with a black brim.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich eastern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a strong sense of loyalty to human people
Ideals: Persistence. Flaws: Racist. Bonds: Rich, In love, Adventurer. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp.
Darrow Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his quarterstaff. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: He feels threatened by others; and wants to open a new tavern
Flaws: Fearful, Disease. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather. 1 Full Plate.
Ernest Clare, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Sage uniform. He wears his auburn hair down. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To be a Priest again; and further expansion of business
Ideals: Gifted. Bonds: Job, Attractive, Enemies, Family. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp. 3 Thunderstones.
Flame Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Courier. His brown fur is kept up in a ponytail inside a wide-brimmed hat. His eyes are copper.
Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of specialists.
Motivation: He is wracked by social anxiety; and he's in love
Ideals: Logical. Flaws: Secretive, Fearful. Bonds: Has a crush, Rich. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
Possessions: 2000 sp.
Charles Shelby, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He is a very good compulsive liar and kleptomaniac.
History: Charles was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He now owns his own business.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Flaws: Insane, Depressed. Bonds: Poor, Criminal record, Job. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp.
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