Dimble Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. His hair is red and curly. His blue eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with writing.
History: Gifted from a young age, Dimble studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Artistic, Gifted. Flaws: Addict, Insane. Bonds: Rich, Job. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp. Golden yellow topaz (400 gp). Lapis lazuli (16 gp).
Fargas Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white collared shirt and red pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His chestnut hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of northern immigrants he idolized his father. Fargas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He is content; and to find somewhere to settle down
Ideals: Joker. Flaws: Shy, Mundane. Bonds: Immigrant, Criminal record. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Norman Mori, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and is wearing a perfectly clean shirt and pair of pants. His chestnut hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Born in the south to a Bricklayer, Norman learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Bricklayer.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new bricklayer responsibilities is difficult
Flaws: Insomniac. Bonds: Attractive, Enemies, Job, Religious, Adventurer. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp.
Morkral Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His moppish chestnut hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a brothel owner, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Attractive, Mentor, Job, Rich. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: Just what you see.
Mordai Agility, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a yellow and white robe with the hood down. His silver hair is smooth and relatively long. His eyes are silver.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.
History: Mordai lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 30000 cp. Pink pearl (50 gp). Malachite (6 gp). Azurite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
