Megged Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Baker. His head has been shaved. His amber eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Baker soon after.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Job, Mentor. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Flame Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long cinnamon fur kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Carter.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and to be a actor again
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 57 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 2000 sp.
Emerald Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Ploughman uniform. He is physically well-built. He has moderate length beige fur. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a plains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Gifted, Fighting. Bonds: Job, Nature, Religious. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 4 Antitoxin. 1 Holy water. 1 Everburning torch.
Orsik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears professional attire. His clothes are grease stained in places. His brown hair is cut jaggedly and amateurishly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Gardener, his mother struggled to pay the bills. Orsik was born on a far southern desert where he grew up under the tutelage of his mother, an expert Glassblower. He left for the south, certain he would find work there.
Motivation: To unite with his sister; and wants to raise his children well
Flaws: Addict. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1300 sp. 3 Tanglefoot bags.
Veit Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Opinionated, Professionalism. Bonds: Immigrant, Adventurer. Occupation: Bounty Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
