Ildrex Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Stableman. His rusty crest, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Ildrex hails from a village terrorized by drow. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a deep hatred of drow
Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 400 gp. Jet (90 gp). Rich purple corundum (600 gp).
Modean Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely green suit with brown socks and a vest with buckled shoes. His blue hair is thinning but still full. His eyes are black and beady.
Personality: Overbrimming with self-confidence, Modean isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He has a habit of throwing himself into exceedingly dangerous situations.
History: Modean lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Barber mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Family. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1600 gp. Golden circlet with four aquamarines (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (2100 gp). 1 Minor magic item.
Kelter Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He is portly but not overly obese. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are blue.
Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.
History: Kelter hails from a village terrorized by dire rats. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. He used his abilities to trick people and travel the world for free.
Motivation: He feels the way he acts is they only way to get by in the world; and revenge
Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Enemies, Criminal record. Occupation: Painter
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 350 gp.
Burgell Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He wears a deerstalker hat to cover his moderate length golden hair. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Burgell was born in the north. At a young age he loved to build and create. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Habor Calm, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an entirely black suit with brown socks and a vest with buckled shoes. He has styled his blue hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 800 gp. 1 Minor magic item.
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