Dain Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" northern man, he wears a black costume with the symbols of magic on his torso. He wears his hair in dreadlocks. His violet eyes dart from person to person.
Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants a kiss; and he would like to get married and retire
Flaws: Hedonist. Bonds: Family, Criminal record, Adventurer, Has a crush. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 240 gp.
Kilvar Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a green suit, black shirt, and pastel tie. He has styled his chestnut hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against orcs
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Religious, Enemies. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Right-Handed Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears skinny pants and wears a red and blue robe with the hood down. His black fur is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered
History: Right-Handed was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Giant, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Nithther Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Beneath his clothing is a huge mess of scar tissue. His crest is brass and curly. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.
History: Nithther was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Flaws: Ugly. Bonds: Rich, Slave, Job, Adventurer. Occupation: Engraver
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 10)
Armor Class 12
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 1800 gp. Hematite (10 gp). Malachite (10 gp). Malachite (10 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.
Eiravel Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy white suit. His hair is golden, silky, and of moderate length. His amber eyes peer out from beneath his top white hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is obsessed with finding treasure.
History: Eiravel was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Adventurer, Family, In love. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 63 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Ignan, Gnome
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
Possessions: 1000 gp. 1 Medium magic item.
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