Cory Harper, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and black. He has gleaming, smiling gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a criminal king-pin and mafia family Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He would like to get married and retire; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Has a crush. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 57 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 300 pp. Eye agate (13 gp). Coral (80 gp). Lapis lazuli (13 gp). Chrysoprase (50 gp). Lapis lazuli (13 gp). Alexandrite (1100 gp). Black opal (1500 gp). Fiery yellow corundum (1500 gp).
Pelt Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his orange fur in a pixie cut. He has blue eyes and a black hat with a red feather.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He also has developed a complete distrust of the Knight profession.
History: Pelt was born with his father's beautiful face. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: A strong sense of loyalty to Tabaxi people; and seeks redemption
Ideals: Gifted. Flaws: Racist. Bonds: Job, Attractive, Criminal record. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 71 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 900 gp. Violet garnet (1400 gp). Tiger eye turquoise (15 gp). Tiger eye turquoise (15 gp). Golden pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shágflak Soames, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears just a brown suit. His hair is greying and his face has many wrinkles. His half smiles and blue eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Philantrophist, Justice. Bonds: Attractive, Criminal record. Occupation: Shoemaker
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Thervan Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a red hat with a blue feather.
Personality: Aggressive, abrasive, and angry, Thervan embodies much of what other species detest in the Elves. He is afraid of women and trembles around them
History: Thervan was born in the west. At a young age he loved to build and create. He worked as a nervous Miller and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Persistence. Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Miller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 4 Antitoxin. 4 Holy water. 4 Thunderstones.
Bertram Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Halflings. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Flaws: Insomniac, Antagonistic. Bonds: Rich, Military, Mentor. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 99 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 3000 gp. Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Banded agate (16 gp). Black pearl (1200 gp). Violet garnet (1200 gp). Blue quartz (16 gp). Aquamarine (1200 gp). Eye agate (16 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item.
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