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NPC Generator

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Advanced [show]


Beiro Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large brown jacket. He has done his best to style his chestnut hair to look like a famous performer. His fierce green eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Joker, Logical. Flaws: Insane, Ugly. Bonds: Family. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Beiro Suithrasas, Male Elf Aristocrat 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)17 (+3) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 3 Antitoxin. 3 Antitoxin. 1 Alchemist’s fire.


Social Check DCs


Nelkin Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A 2'10" western man, he dresses well, typically a more casual-formal manner. He wears a top hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.

History: He was born in the west. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Philantrophist, Athletic. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Nelkin Tealeaf, Male Halfling Rogue 5
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)11 (+0) 8 (-1)13 (+1)
Skills Intimidation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Târz Prescott, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. He has a long black beard with little hanging trinkets. His violet unseeing eyes seem to look past you.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the west his family was never financially stable. Târz was born on a far western plains where he grew up under the tutelage of his mother, an expert Adventurer. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Disease, Insane. Bonds: Attractive, Immigrant, Poor. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Târz Prescott, Male Half-Orc Expert 8
Medium (6'1") Half-Orc, Lawful Evil (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 13
Languages Common, Orc, Terran, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1500 gp. Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (800 gp).


Social Check DCs


Shedinn Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with small hat. His black crest is long and unkept. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.

History: Born to a Dilettante, his father struggled to pay the bills. A freak accident while working with his Dilettante father left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: He would like to get married and retire.

Ideals: Passionate. Flaws: Ugly, Addict, Disease. Bonds: Poor. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Shedinn Mohradyllion, Male Dragonborn Bard 4
Medium (6'1") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Orsik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He is bald on top and has large silver tufts of hair around his ears. He has blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Orsik took refuge in the large cave and found the beat up crossbow and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Ugly, Shy, Fearful. Bonds: Nature, Family. Occupation: Cook

Voice: Rhymes sentences (sorry)

Attributes [hide]

Orsik Goldfinder, Male Dwarf Aristocrat 9
Medium (4'0") Dwarf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 84 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 17 (+3)9 (-1)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs

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