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Advanced [show]


Merihim Skill, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His fierce red eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Fighting, Persistence. Bonds: Attractive, Rich. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Merihim Skill, Male Tiefling Expert 8
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Religion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 10000 sp. Emerald (900 gp).


Social Check DCs


Moon Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. His black fur is kept up in a ponytail inside a feathered hat. He is baby faced.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He can't help but pocket interesting objects he comes across

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Dyer like his mother before him.

Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Criminal record, Slave. Occupation: Dyer

Voice: German accent

Attributes [hide]

Moon Shoe, Male Tabaxi Cleric 9
Medium (5'3") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 10000 sp. Tiger eye turquoise (7 gp). Bloodstone (70 gp). Banded agate (7 gp).


Social Check DCs


Zook Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear blue pants and tee shirts. His tied-back hair is silver. His eyes are blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Gifted, Impeccable. Flaws: Mundane. Bonds: Job, Rich. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Zook Waggletop, Male Gnome Warlock 14
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 121 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)13 (+1) 14 (+2)15 (+2)
Skills Deception +7, History +6
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 4000 gp. 1 Minor magic item.


Social Check DCs


Rimple Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He wears loose pants and a collared shirt complete with sweater beneath his coat. He has red hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's in love; and wants his loneliness to end

Ideals: Joker. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rimple Nopenstallen, Male Gnome Adept 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. Moonstone (40 gp). Jade (40 gp). Coral (40 gp).


Social Check DCs


Cressel Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His Stetson hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Cressel Havoc, Male Tiefling Monk 14
Medium (5'7") Tiefling, True Neutral (CR 14)
Armor Class 14
Hit Points 104 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)9 (-1) 18 (+4)18 (+4)
Skills Arcana +4, Persuasion +9
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4

Possessions: Black pearl (400 gp). Lapis lazuli (16 gp). Carnelian (20 gp). Freshwater pearl (16 gp). Golden yellow topaz (400 gp). Violet garnet (400 gp). Red spinel (110 gp). Sardonyx (20 gp). Eye agate (16 gp). Golden yellow topaz (400 gp). Jasper (20 gp). 1 Minor magic item.


Social Check DCs

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