Cressel Skill, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His red hair is smooth and relatively long. His silver eyes peer out from beneath his Stetson brown hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. His job bores him to no end. He has decided to make it more interesting.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Justice. Bonds: Adventurer, Criminal record, Religious, Immigrant. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 55 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 900 gp. Black star sapphire (1600 gp). Coral (110 gp).
Darrow Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a violet coat over a red low-cut shirt, and a top hat upon his head. With bright golden hair and a scraggly beard. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Darrow took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Guardian, Slave. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 75 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 60 pp. Peridot (20 gp). Golden yellow topaz (1100 gp). Brown-green garnet (150 gp). Chrysoberyl (150 gp). Golden pearl (150 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grom Cotton, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy auburn hair. He has gray eyes and a pastel hat with a green feather.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.
History: Gifted from a young age, Grom studied abroad. In his 14th year, his parents were killed by a illithids raid, leaving Grom alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many illithids want him driven away; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Adventurer, Enemies. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 80 pp.
Bathin Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears professional attire. He wears his blue hair down. His eyes are likewise white. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Joker, Fighting. Bonds: Attractive, Nature. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 19 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 800 sp. Red spinel (150 gp).
Right-Handed Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy black suit. He has dyed his greying red fur a little too much giving a sharp red color. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His job bores him to no end. He has decided to make it more interesting.
History: Born to a Shipwright, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Philantrophist, Fighting. Bonds: Attractive, Adventurer, Criminal record, Poor. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 18000 cp. Malachite (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!