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NPC Generator

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Advanced [show]


Aerdeth Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'6". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a rapier. His golden hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Flaws: PTSD. Bonds: Adventurer, Nature. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Aerdeth Mitchell, Male Half-Elf Commoner 3
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. 1 Superior lock. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Lone Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown fur is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: Lone was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Passionate. Flaws: Shy. Bonds: Poor. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Lone Paws, Male Tabaxi Aristocrat 11
Medium (6'9") Tabaxi, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Intimidation +6, Perception +7
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a white small hat and white clothes. Beneath his clothing is a huge mess of scar tissue. His silver hair is cut short with large spiked bangs in the front. His ears are large.

Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Alvyn was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Slave, Poor, Adventurer. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Alvyn Offund, Male Gnome Barbarian 14
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 174 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 21 (+5)14 (+2) 11 (+0)17 (+3)
Skills Animal Handling +5, History +7
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0

Possessions: 200 pp. A miniature golden chest with tiny emeralds lining the top (90 gp). Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (500 gp). Gold and topaz bottle stopper cork (300 gp). Silver chalice with lapis lazuli gems (90 gp). Jeweled electrum ring (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (1200 gp). 1 Medium magic item.


Social Check DCs


Harvest Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a large black jacket. His white fur is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Harvest will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He's in love; and he would like to get married and retire

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Has a crush, Adventurer, Rich. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Harvest Wind, Male Tabaxi Barbarian 5
Medium (5'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)16 (+3) 13 (+1)16 (+3)
Skills Arcana +6, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Cockaby Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many red ritualistic tattoos. He wears a brown armored body suit, with a simple red line shooting up and back down. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Cockaby does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Engraver father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Flaws: Disease, Depressed. Bonds: Military, Rich. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Cockaby Miggledy, Male Gnome Warlock 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)18 (+4) 17 (+3)9 (-1)
Skills Medicine +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome, Auran, Infernal, Abyssal, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 400 gp.


Social Check DCs

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