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NPC Generator

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Advanced [show]


Wymar Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the east to a Farmer, Wymar learned a great deal about his mother's area of expertise. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has achieved small success as a Farmer.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Justice, Joker, Gifted. Bonds: Attractive, Job. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Wymar Staurheim, Male Half-Elf Bard 14
Medium (5'10") Half-Elf, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 92 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)14 (+2) 12 (+1)16 (+3)
Skills Religion +7, Survival +6
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 6000 gp. Brown-green garnet (110 gp). Blue quartz (14 gp). Lapis lazuli (14 gp). Blue quartz (14 gp). Aquamarine (300 gp). Blue quartz (14 gp). Jasper (20 gp). Freshwater pearl (14 gp). Alexandrite (300 gp). Rich purple corundum (1000 gp). Alexandrite (300 gp). Aquamarine (300 gp). Bloodstone (20 gp). Chalcedony (20 gp). Red-brown spinel (110 gp). Sard (20 gp). 1 Medium magic item.


Social Check DCs


Bertram Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Apothecary, Bertram learned a great deal about his father's area of expertise. His childhood dream was to be a Priest, but he was a colossal failure. He has achieved small success as a Apothecary.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Insomniac, Disease, Shy. Bonds: Job. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Honeypot, Male Halfling Adept 9
Small (3'3") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 32 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Insight +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp. Rose (80 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jebeddo Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'4". He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his auburn hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He is greedy; and to clean up the streets

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Guardian, Mentor. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Jebeddo Gimlen, Male Gnome Wizard 9
Small (3'4") Gnome, Neutral Good (CR 9)
Armor Class 13
Hit Points 39 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Giant, Halfling
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444432100

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Trail Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his cinnamon fur well, parting it to the left. His eyes are a pleasant green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Bookbinder, but he was a colossal failure. He struck the Hunter job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Joker. Flaws: Mundane, Fearful. Bonds: Attractive, Job. Occupation: Hunter

Voice: German accent

Attributes [hide]

Trail Shoe, Male Tabaxi Bard 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)18 (+4) 13 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Infernal, Orc
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: Smoky quartz (30 gp).


Social Check DCs


Anselm Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long red beard, and similarly colored long hair. His thin eyebrows rest above his beady hazel eyes.

Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Military. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Sheldon, Male Human Expert 11
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 61 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 70 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Gold music box (3000 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs

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