Aura Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with violet pants. He keeps his orange fur in a flapper bob. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the north. Aura was born on a far northern desert where he grew up under the tutelage of his mother, an expert Scribe. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He loathes his own lifestyle; and his religion dominates his actions
Flaws: Cynical, Depressed. Bonds: Religious, Immigrant, Adventurer. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 600 gp. Moonstone (80 gp).
Diggory Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. His hair is brown and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He will rave to anyone who will listen. He receives visions of the future at random moments
History: Diggory was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Gifted. Flaws: Insane. Bonds: Job, Rich, Attractive. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Sard (60 gp). Blue quartz (5 gp). Jade (160 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item.
Gargax Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He is portly but not overly obese. His silver crest is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has worked as a Animal Trainer like his mother before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Ideals: Philantrophist, Gifted. Flaws: Greedy. Bonds: Job. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp.
Arannis Osav, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up. His eyes are blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: The child of a Miller, who enjoyed hunting, Arannis was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Flaws: Racist. Bonds: Attractive, Slave, Job, Nature, Adventurer. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 65 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Orc, Undercommon, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 9000 sp. Jade (70 gp). Amber (70 gp). Blue quartz (6 gp). Jet (70 gp). Aquamarine (600 gp). Violet garnet (600 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). Red garnet (70 gp). Black star sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Darlington, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has a moderate pudge and is not very fit. His silver hair is long and unkept. He has a tattooed face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Kyle hails from a village terrorized by gnolls. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.
Motivation: He's repulsed by the PC; and many gnolls want him driven away
Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Spice Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!