Frouse Welber, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears a robe, a symbol of his god around his neck, and a greataxe on his belt. He wears his white hair up in a very large beehive style do. He has gray eyes and a black hat with a brown feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Frouse was born the youngest of three triplets. He was taken from his home at a very young age. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and gnomish compassion
Ideals: Fighting, Joker. Flaws: Racist. Bonds: Family, Slave. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
Marbas Anger, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blue hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 53 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +4
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.
Merihim Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears green cloth garments or leather armor. His hair, while still mostly blue, has prominent grey streaks. He has gold eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppleby Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Oppleby was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.
Motivation: To reunite with his old friends; and to share knowledge with the world
Ideals: Philantrophist, Logical. Bonds: Attractive, Adventurer, Poor. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 13)
Armor Class 12
Hit Points 113 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1000 gp. Citrine (50 gp). Onyx (50 gp). Eye agate (6 gp). Black pearl (1500 gp). Jet (110 gp). Coral (110 gp). 1 Minor magic item.
Akoth Ogden, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has red hair. His blue eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 70 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Orc, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
Possessions: 1000 gp. Freshwater pearl (9 gp). Lapis lazuli (9 gp). Bloodstone (70 gp). Azurite (9 gp). Coral (140 gp). Hematite (9 gp). Carnelian (70 gp). Obsidian (9 gp). Tourmaline (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!