Gerbo Ningel, Male Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He has wavy blonde hair. His fierce violet eyes like to dwell on things.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Fisher business at a young age. A gifted student he started as a Brewer, but he got bored and became a Fisher. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Giant, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Miles Woods, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a violet and black robe with the hood down. He wears his black hair up in a very large beehive style do. His thin eyebrows rest above his beady green eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Miles hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and he wants revenge against brigands
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
Drogo Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in a small mountains village. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Optimist, Entrepeneur, Athletic. Flaws: Ugly. Bonds: Nature. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
Glim Daergel, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a great chef.
History: Glim was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Marry his brother to traveling adventurers.
Ideals: Athletic, Gifted, Persistence. Flaws: Shy. Bonds: Family. Occupation: Shipwright
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Alexandrite (400 gp). Golden pearl (100 gp). 1 Masterwork Common Ranged Weapon.
John Oakley, Male Human [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his red robe. He is physically well-built. He has done his best to style his silver hair to look like a famous performer. His eyes are blue.
Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born blind and as such lacked many opportunities for work. John was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Assassin. He now mingles about in high society.
Motivation: An old rival family wants him found; and he is greedy
Flaws: Disease, Shy. Bonds: Immigrant, Rich, Family. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp.
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