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Advanced [show]


Tarhun Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His gold crest is braided into rings. His eyes, though not visible through his cowl, are red.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.

History: Tarhun lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Family. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Tarhun Jharthraxyn, Male Dragonborn Barbarian 9
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 65 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 110 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Skirt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears grey trousers with pastel and black striped suspenders. He wears various colorful collared shirts. His red fur is kept up in a ponytail inside a broad hat. His eyes are copper and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Skirt isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Skirt took refuge in the old dungeon and found the beat up kukri and armor he uses now. After a long history of fighting, Skirt and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Shy, Antagonistic. Bonds: Nature. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Skirt Grass, Male Tabaxi Commoner 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 sp. Tiger eye turquoise (12 gp). 1 Masterwork Common Melee.


Social Check DCs


Zepar Love, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears just a red suit. He wears a colorful flower in his purple hair. His eyes are a pleasant red.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Zepar studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Joker, Gifted. Bonds: Attractive, Nature, Family. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Zepar Love, Male Tiefling Commoner 6
Medium (5'7") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)15 (+2) 9 (-1)18 (+4)
Skills Intimidation +7, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 300 gp. Obsidian (10 gp). Golden yellow topaz (1100 gp). Rich purple corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is singed and shortened. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Military, Nature. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Oblar Sunmeadow, Male Halfling Paladin 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Deception +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Davenport, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. He wears a colorful flower in his chestnut hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, William never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Entrepeneur, Impeccable. Bonds: Attractive, In love. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

William Davenport, Male Human Monk 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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