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NPC Generator

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Advanced [show]


Carrie Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His chestnut hair, when down, is lengthy. He has a tattooed face.

Personality: He can speak with the recently deceased. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. His necromantic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted, Logical. Flaws: Disease. Bonds: Immigrant, Religious. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Carrie Selevarun, Male Elf Bard 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 17 (+3)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: Just what you see.


Social Check DCs


Lone In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Blacksmith does. He has a moderate pudge and is not very fit. He wears a Stetson hat to cover his moderate length beige fur. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Lone lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Unemployed, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Flaws: Disease, Shy. Bonds: Job, Family, Immigrant. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Lone In the Morning, Male Tabaxi Aristocrat 10
Medium (5'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +6, Survival +4
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Paymon Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey cloak and cross-gartered black stockings. He has done his best to style his red hair to look like a famous performer. He has several tiny opal earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast desert. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Paymon Benevolence, Male Tiefling Expert 2
Medium (5'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Adrik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. He has silver hair. He has brown eyes and a grey hat with a brown feather.

Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Adrik and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Insane, Antagonistic, Ugly. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Adrik Ungart, Male Dwarf Monk 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Mormog Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by sweets. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Ugly, Depressed, Insane. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Mormog Altham, Male Half-Orc Monk 7
Medium (5'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)6 (-2) 13 (+1)12 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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