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Advanced [show]


Quarethon Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. His long green crest is drawn into a two foot long braid. His gold eyes peer out from beneath his broad tan hat.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. Further he is a bit of a stoner and is frequently out of it.

History: Quarethon was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He struck the Painter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Addict. Bonds: Poor, Immigrant, Has a crush, Job. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Quarethon Jerynomonis, Male Dragonborn Expert 4
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 17 (+3)17 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Jasper (30 gp). Aquamarine (300 gp). Aquamarine (300 gp). Alexandrite (300 gp). 1 Minor magic item.


Social Check DCs


Odo Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a violet poncho over his likewise colored trousers and shirt. His brown hair, when down, is lengthy. His eyes are violet and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Odo hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Spy; and to settle down with his crush

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Odo Ilphelkiir, Male Half-Elf Rogue 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp. Star rose quartz (50 gp). Golden pearl (120 gp). Azurite (14 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Kriv Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear white tank tops with blue pants. His crest is short and gold. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Persistence, Professionalism, Gifted. Bonds: Attractive, Religious. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Kriv Esstyrlynn, Male Dragonborn Ranger 11
Medium (6'1") Dragonborn, Lawful Evil (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Intimidation +4, Survival +3
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his cinnamon fur to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and doesn't want to be a doctor and was forced into it by his family

Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Attractive, Family. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Emerald In the Morning, Male Tabaxi Sorcerer 4
Medium (6'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 13 (+1)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 400 gp. Moonstone (40 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Zepar Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Zepar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zepar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zepar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Military. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Zepar Serenity, Male Tiefling Warrior 2
Medium (6'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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