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Ahrim Mute, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. He keeps his chestnut hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. Ahrim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Flaws: Disease. Bonds: Rich, Job, Family, Adventurer, Religious. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ahrim Mute, Male Tiefling Bard 7
Medium (5'0") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 15 (+2)20 (+5)
Skills Arcana +4, Athletics +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp. Jasper (30 gp). 1 Minor magic item.


Social Check DCs


Donaar Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. His green crest is heavily combed to the right. His red eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: Donaar was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Apothecary. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk.

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Adventurer, Job. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Donaar Grrrmmballhyst, Male Dragonborn Expert 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)14 (+2) 19 (+4)15 (+2)
Skills Arcana +5, Medicine +7
Senses Passive Perception 14
Languages Common, Draconic, Gnome
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. His fur is lavender and curly. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Leaf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Engraver

Voice: American accent

Attributes [hide]

Leaf Wing, Male Tabaxi Fighter 7
Medium (5'6") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Skirt Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized emerald on his right hand. He wears his gray fur down. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Skirt studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted arcane powers by his dying sister.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Immigrant. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Skirt Of World, Male Tabaxi Monk 4
Medium (5'6") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Jade (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hadarai Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears yellow cloth garments or leather armor. His white hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and green eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a slaver, Hadarai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Justice, Fighting. Flaws: Emotional. Bonds: Attractive, Mentor. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Hadarai Toti, Male Half-Elf Paladin 5
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 10 (+0)10 (+0)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Giant, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp.


Social Check DCs

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