Grom Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grom fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Athletic, Pacifist. Flaws: Emotional. Bonds: Attractive. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 17)
Armor Class 13
Hit Points 132 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
Possessions: 8000 gp. Solid gold idol (700 gp). Cloth of gold vestments (150 gp). Gold dragon comb with red garnet eye (1200 gp). Jeweled gold crown (7000 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A delicate silver chain set with a tourmaline (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Sammal Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears grey leather gloves, a grey jacket, and tight pants. His white hair is knotted and matted. His silver eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Painter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born on a small isolated farm. He worked as a nervous Painter and found it very stressful. He inherited the family business which he has now maintained for 11 years.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Job, Nature. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp.
Gerbo Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Spice Merchant does. His black hair is cut short with large spiked bangs in the front. His eyes are brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Spice Merchant.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Enemies, Family. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Ralf Moreno, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in earthy colors with a black and brown handkerchief worn on his right side. His silver hair is cut short. He has a dull look in his green eyes.
Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Poor, Religious, Mentor. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Just what you see.
Rurik Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a red tunic with blue highlights, and long red pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long blonde hair kept up in a rat tail. His face is scarred and worn.
Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was a mechanic, and taught him how to fix just about anything. He struck the Miller job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Artistic, Persistence. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 700 sp. Amber (90 gp).
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