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NPC Generator

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Gilbert Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a white suit. His white hair is cut short with large spiked bangs in the front. His eyes are likewise hazel.

Personality: This man loves dancing and to teach people dancing more than just about anything. As long as the job gets done he does not care how it got done.

History: Born in the west to a Stableman, Gilbert learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered dancing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Artistic, Professionalism, Persistence. Flaws: Antagonistic. Bonds: Job. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Everleigh, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 11 (+0)18 (+4)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: Tiger eye turquoise (12 gp). 1 Minor magic item.


Social Check DCs


Varis Horineth, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'3" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. His red hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling amber eyes.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: Sold as a small child to a brothel owner, Varis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Addict, PTSD. Bonds: Adventurer, Mentor. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Varis Horineth, Male Elf Sorcerer 13
Medium (5'3") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 5 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 6 (-2)17 (+3) 11 (+0)10 (+0)
Skills Acrobatics +8, Investigation +7
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling, Gnome
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666640

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver chalice with lapis lazuli gems (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Bernard Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is long and unkept. His green eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has all his life been fascinated with painting.

History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal painting training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Bernard Dalton, Male Human Druid 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp. Silver comb with moonstones (300 gp).


Social Check DCs


Fivin Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a sai on his belt, and carries sais. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Fivin grew up listening to his mother's many stories. He found a children's book about a Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Emotional, Forgetful. Bonds: Adventurer. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Fivin Iranapha, Male Elf Rogue 13
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 57 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 8 (-1)18 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3

Possessions: 1000 gp. Pink pearl (40 gp). Pink pearl (40 gp). Brown-green garnet (40 gp). Moss agate (7 gp). Onyx (60 gp). Black star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Krimmon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He carries a battered scythe and tarnished warhammer as well. His red hair is smooth and relatively long. His eyes are amber and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in warhammer use. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Krimmon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Enemies, In love, Has a crush. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Krimmon Strongbones, Male Halfling Barbarian 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 54 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. White opal (1100 gp). Sardonyx (70 gp). Emerald (1100 gp).


Social Check DCs

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