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Advanced [show]


Sindri Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a spear. He keeps his long brown hair kept up in a rat tail. His blue unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Sindri was left his mother's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sindri fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting. Flaws: Disease, Insane. Bonds: Military, Family. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Sindri Munggen, Male Gnome Aristocrat 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 190 gp. 1 Breastplate.


Social Check DCs


Howard TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his green robe. He carries a battered sword and tarnished hammer as well. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: He is a Metallic Dragon in disguise. He made a point of taking high paying jobs and getting most of it up front. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Disciplined, Artistic. Flaws: Shy. Bonds: Adventurer. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Howard TellPenny, Male Halfling Adept 10
Small (3'4") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 64 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 1000 gp.


Social Check DCs


Guy Chatham, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man usually wears his blue robe and has his monstrous two handed axe always slung over his shoulder. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Slave. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Chatham, Male Human Expert 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Investigation +6, Medicine +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2500 gp. Malachite (13 gp). Citrine (50 gp). Star rose quartz (50 gp). Red garnet (90 gp). Smoky quartz (50 gp). Lapis lazuli (13 gp). Obsidian (13 gp). Eye agate (13 gp). 1 Minor magic item.


Social Check DCs


Richard Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a fine chain shirt which he covers with black colored cloaks and clothing. His white hair is styled in orderly dreadlocks. His eyes are violet and catlike.

Personality: He acts crazy and hedonistic. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy

Flaws: Ugly, Hedonist, Insane. Bonds: Criminal record, Rich. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Richard Floshem, Male Half-Elf Commoner 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Ildrex Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries shields. He has no crest. He has gold eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Justice. Flaws: Ugly, Disease. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Ildrex Argenthrixus, Male Dragonborn Warrior 5
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Arcana +4, Medicine +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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