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Advanced [show]


Paelias Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. His skin is flawless and his violet eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Paelias was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Shy. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Paelias Amastacia, Male Half-Elf Adept 5
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ahrim Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy red hair. His eyes are a pleasant red.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: Many illithids want him driven away; and he desires power and/or immortality

Flaws: Emotional, Addict. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Ahrim Agility, Male Tiefling Wizard 10
Medium (6'8") Tiefling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 20 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Insight +6, Investigation +6
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 19000 sp. Fire opal pendant on a fine gold chain (2100 gp). 1 Minor magic item.


Social Check DCs


Right-Handed Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with small hat. His fur is cinnamon, silky, and of moderate length. His green eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Right-Handed took refuge in the old dungeon and found the beat up shield and armor he uses now. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Disciplined, Fighting. Bonds: Attractive, Nature. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Right-Handed Prim Posies, Male Tabaxi Cleric 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Religion +5, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 20000 sp. Bloodstone (50 gp). Banded agate (12 gp). Eye agate (12 gp). Deep green spinel (130 gp). Deep green spinel (130 gp). Freshwater pearl (12 gp).


Social Check DCs


Ar-Gul Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'10" and wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His eyes are gray.

Personality: He is extraordinarily eccentric. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Ar-Gul hails from a village terrorized by orcs. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in greataxe use. Since then, he has sought to make the best of life.

Motivation: Revenge; and many orcs want him driven away

Ideals: Fighting, Optimist. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Ar-Gul Springfield, Male Half-Orc Druid 8
Medium (6'10") Half-Orc, True Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills Performance +3, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1600 gp. Tiger eye turquoise (15 gp). Brown-green garnet (40 gp). Star rose quartz (70 gp). Jasper (70 gp). Iolite (70 gp). Emerald (900 gp). 1 Minor magic item.


Social Check DCs


Brottor Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tan armored body suit, with a simple red line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His gray eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Flaws: Mundane, Insomniac. Bonds: Slave, Immigrant. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Brottor Frostbeard, Male Dwarf Barbarian 3
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 17 (+3)9 (-1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs

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