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NPC Generator

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Advanced [show]


Frederick Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His skin is fair and his fingers are delicate and long. His golden hair is unkempt and raggedy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Frederick was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Frederick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Frederick. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Addict. Bonds: Poor, Family, Criminal record. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Frederick Garrick, Male Human Paladin 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Senteq Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His brown hair is heavily combed to the left. His hazel unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Senteq Sympony, Male Gnome Druid 14
Small (3'5") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 109 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +5, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 3000 gp. Moonstone (30 gp). Alexandrite (1000 gp). Tourmaline (130 gp). Aquamarine (1000 gp). Tiger eye turquoise (10 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. He has a very tight haircut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: The child of a Shoemaker, who enjoyed hunting, Gomory was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Nature, Rich. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Gomory Bentley, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)18 (+4) 12 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). 1 Chain shirt.


Social Check DCs


Five Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His lavender fur is braided into rings. His eyes are likewise yellow.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a forest tribe. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Immigrant, Nature, Adventurer. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Five Prim Posies, Male Tabaxi Paladin 2
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Mormo Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears a blue shirt with thin black vertical stripes and blue pants. His clothes are grease stained in places. His deerstalker hat is riddled with cuts and holes. His eyes are red and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Mormo Instinct, Male Tiefling Ranger 8
Medium (6'0") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 10 (+0)18 (+4)
Skills Deception +7, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs

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