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NPC Generator

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Advanced [show]


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft yellow waves gently in the breeze. He is tall, broad shouldered and powerfully built. His hair is white and curly. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Rich, Debt. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Kyle Bradshaw, Male Human Druid 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)17 (+3) 12 (+1)9 (-1)
Skills Arcana +6, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 7000 sp. Citrine (40 gp). Golden yellow topaz (300 gp). Hematite (8 gp). Pink pearl (130 gp). 1 Minor magic item.


Social Check DCs


Ur-Dag Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is heavily combed to the left. His brown eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.

History: Gifted from a young age, Ur-Dag studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Fighting, Professionalism, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Ur-Dag Elton, Male Half-Orc Wizard 7
Medium (5'6") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)6 (-2) 13 (+1)14 (+2)
Skills Performance +5, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Darrak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His white hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Darrak took refuge in the large cave and found the beat up greataxe and armor he uses now. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Nature, Family. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Darrak Hammerstone, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. 1 Chain shirt.


Social Check DCs


Andram Heal, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is unkempt and raggedy. His eyes are black and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the east to a Scribe, Andram learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Opinionated. Flaws: Ugly, Emotional. Bonds: Poor, Job. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Andram Heal, Male Tiefling Cleric 8
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 16 (+3)15 (+2)
Skills Medicine +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 12000 sp.


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His cinnamon fur is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Great's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Great fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Impeccable, Fighting, Gifted. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Great Candle, Male Tabaxi Paladin 4
Medium (6'0") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)8 (-1) 12 (+1)16 (+3)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 9000 sp.


Social Check DCs

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