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Advanced [show]


Bertram Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a red coat with blue slacks, and carries bastard swords. His white hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Beitz, Male Half-Elf Aristocrat 9
Medium (5'0") Half-Elf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 62 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +6

Possessions: 1100 gp. Alexandrite (300 gp). Peridot (80 gp). Bloodstone (80 gp).


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He has wavy gray fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To unite with his brother.

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Great In the Wind, Male Tabaxi Rogue 13
Medium (5'3") Tabaxi, Chaotic Good (CR 13)
Armor Class 13
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 800 pp. Coral (140 gp). Fiery yellow corundum (800 gp). Jet (140 gp). Black opal (800 gp). Alexandrite (1000 gp). Blue star sapphire (800 gp). Peridot (80 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimûb Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Poor, Nature, Family. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Gimûb Weld, Male Half-Orc Aristocrat 13
Medium (6'5") Half-Orc, True Neutral (CR 13)
Armor Class 9
Hit Points 98 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +4

Possessions: 1000 gp. Citrine (20 gp). Deep green spinel (140 gp). Fire opal (700 gp). Hematite (16 gp). Deep blue spinel (1100 gp). Red garnet (140 gp). Tiger eye turquoise (16 gp). 1 Medium magic item.


Social Check DCs


Guy Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple yellow line shooting up and back down. He is bristling with hidden weapons, mostly tridents and halberds. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his old friends

Ideals: Disciplined. Bonds: Criminal record, Adventurer, Poor. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Guy Yorke, Male Human Commoner 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3

Possessions: 70 gp. Freshwater pearl (15 gp).


Social Check DCs


Hamil Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Hamil hails from a village terrorized by goblins. While studying, he fell in love. They married and had a son. Some 9 years later his spouse died after the birth of his son. Heartbroken, Hamil never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Opinionated. Flaws: Racist. Bonds: Enemies, In love. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Hamil Smoothhands, Male Halfling Commoner 3
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 14 (+2)18 (+4)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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