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NPC Generator

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Advanced [show]


Sammal Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a blue and brown robe with the hood down. His blue hair is thinning but still full. His black eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He feeds upon the attention of others.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Masseuse. He has achieved small success as a Masseuse.

Motivation: A strong sense of loyalty to Tiefling people; and he seems to be bored by most things

Ideals: Disciplined. Flaws: Mundane, Racist. Bonds: Attractive, Job. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Sammal Pleasure, Male Tiefling Sorcerer 8
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)14 (+2) 8 (-1)10 (+0)
Skills Arcana +5, Athletics +6
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 6000 sp.


Social Check DCs


Gilbert Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of magic around his neck, and a lance on his belt. He sports a flattop hair cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves music and to teach people music more than just about anything. He takes great joy in being the best Marshal in town.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Healer, but he got bored and became a Marshal. He has set out to sabotage the competition.

Motivation: To be a Healer again; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Job, Military. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Gilbert Livingstone, Male Human Wizard 2
Medium (5'3") Human, Lawful Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)13 (+1) 18 (+4)15 (+2)
Skills Athletics +5, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 90 gp. Jasper (70 gp). Peridot (70 gp).


Social Check DCs


Taklinn Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white painted combat armor at almost all times. He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Gardener father left him crippled. He hasn't been sleeping well lately.

Motivation: He feels threatened by others; and to get a good night's sleep

Ideals: Joker. Flaws: Fearful, Disease, Insomniac. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Taklinn Balderk, Male Dwarf Adept 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Athletics +6, History +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. 1 Masterwork Musical instrument.


Social Check DCs


Senteq Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He sports a flattop hair cut. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Insane. Bonds: Job, In love, Criminal record. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Senteq Albaratie, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 20 (+5)18 (+4) 12 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Auran, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 200 gp.


Social Check DCs


Eberk Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, violet, dusty cloak. His hair is chestnut and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Eberk was raised in a hard working conservative environment. His childhood dream was to be a Cartwright, but he was a colossal failure. He became a Barkeep soon after.

Motivation: Further expansion of business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Addict, Antagonistic. Bonds: Criminal record, Mentor, Job. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Eberk Glanhig, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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